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Light Drain And Restore Script

Light Drain And Restore Script

49
0 ratings
Item name
Light Drain And Restore Script
Category
Scripts
Min. resale price
50
Listed
10/8/2025

Description

Thanks to Nicci for her excellent suggestions and help. ------------------------------ ### LIGHTDRAINANDRESTORE (v1.7) Add smooth theatrical lighting effects to your interactive props. ------------------------------ ### WHAT IT DOES (PURPOSE) Controls an item’s LightComponent and material emissive/tint for a soft, theatrical look: • While held: → Light intensity gradually drains → Optional: color cycles smoothly through a rainbow → Emissive can follow light intensity • On release: → Light restores to a target intensity → Color either latches to last rainbow hue or fades back to white Includes robust anti-flicker system with throttled material writes and engine-side lerp for smooth color and emissive transitions. ------------------------------ ### HOW IT WORKS (BASICS) 1. INITIALIZATION * Start After First Grab keeps idle lamps unchanged until used * Force White At Init sets light and tint to pure white at start 2. WHILE HELD * Intensity decreases via Drain Per Second until reaching Min Intensity While Held * If Rainbow is enabled, hue rotates at Rainbow Hue Speed and smooths over Rainbow Smoothing Seconds * If Sync Emissive With Light is enabled, emissive tracks light intensity with shaping via Emissive Gamma 3. ON RELEASE * Intensity recovers via Restore Per Second up to Target Intensity On Release * Color either: → Latches to last rainbow color (if Latch Color On Release), or → Fades to white (if Return To White On Release), over Color Return Seconds ------------------------------ ### MOST IMPORTANT PARAMETERS • TARGET INTENSITY ON RELEASE / DRAIN PER SECOND / RESTORE PER SECOND → Controls core brightness behavior • ENABLE RAINBOW ON GRAB / RAINBOW HUE SPEED / RAINBOW SMOOTHING SECONDS → Controls rainbow effect behavior • LATCH COLOR ON RELEASE vs RETURN TO WHITE ON RELEASE → Choose persistent rainbow hue or fade-back to white • SYNC EMISSIVE WITH LIGHT / EMISSIVE GAMMA / EMISSIVE TARGET / MIN EMISSIVE → Cohesive glow matching light behavior • MATERIAL LERP SECONDS / MATERIAL WRITE INTERVAL SECONDS → Fine-tunes anti-flicker and transition smoothness ------------------------------ ### OPTIONS OVERVIEW • LIGHT NAME FILTER / MATERIAL NAME FILTER → Target specific components by name • START FROM CURRENT INTENSITY → Use scene light’s current value on init • START AFTER FIRST GRAB → Prevents brightening before interaction • DEBUG LOG → Prints useful traces in scene log for troubleshooting ------------------------------ Enjoy and Keep Good Vibes. Hugs from Morgane. ------------------------------